The sword is still in Rorik's possession, and Lord Goldbludgeon survived his injuries. Aided by Storm-Weaver's magic, he defeated the goblins, and is still working today on restoring the city after the orc attack. He charged after the orcs, defeating them, and ran to the city walls, where he was the final line of defense for the dying city. He lifted it, and instantly his wounds were healed. Rorik, however, gathered his last strength and pulled himself over to the soon-to-be-legendary blade. The giant was killed by the orcs immediately after he finished this act, and Lord Goldbludgeon was badly maimed. The giant poured his magic into Storm-Weaver, fusing it with the power of lightning. Thunder cracked, and an impossibly old storm giant was summoned from far away. As Rorik lay dying on the ground while the orcs advanced, his blood awakened the ancient magic of Thunderpeak. They found Rorik and Lord Goldbludgeon, and Rorik was forced to defend himself and the blacksmith with almost no training. While Lord Goldbludgeon was working, the orcs broke a hole in the city's defenses and began invading the city. He found the elusive Lord Goldbludgeon, a dwarven master blacksmith, and pleaded with him to make a sword that could save the city. The city's defenses were wearing thin, and a young dwarf named Rorik knew that the city would soon fall if a hero didn't rise. The dwarves of the city of Thunderpeak were beginning to lose the fight against a massive horde of orcs and goblinoids. Storm-Weaver: This instantly recognizable Captain's Sword was made during the final few battles of a long and bloody war. Additionally, the sword serves as an arcane focus for the purpose of casting spells. This effect is cumulative, and the reduced hitpoint maximum returns to normal after the creature finishes a long rest. Any necrotic damage dealt by this effect reduces the target's hitpoint maximum by an amount equal to the half of the necrotic damage taken. After doing this, the souls are depleted, and the wielder deals an additional 2d6 necrotic damage on any attacks made with the sword until the time runs out. When five souls have been harvested in this way, the wielder of the sword can summon the souls to wrap around the blade of the sword in a ghostly vapor. While a soul is stored in the blade, it cannot be restored to life by any means short of a wish spell. The sword has the ability to suck the spirits of killed enemies into itself, storing them for later use. Examples of known Captain's Swords below can serve as inspiration and guidance to the DM when they are creating the additional powers of these legendary weapons.Īs such, the sword is inherently evil, and any good character will take 1d8 necrotic damage upon touching it, and neutral characters will take 1d4 necrotic damage. A Captain's Sword, although mundane, often has strange magic-like properties. These swords are instantly recognizable marks of mastery and high rank for both the creator and the wielder, often sought after greedily by unworthy men. There is some dispute about how these swords are made, but one thing is for sure. The sword has an instantly recognizable crossguard, and the blade is generally made out of a red-tinged metal. It is used mostly for ceremonial and dueling purposes, but it is still a formidable weapon The sword can never lose its sharp edge. This sword is rewarded to only the greatest adventurers, and only ten of these are currently in use, that are known. They are the rarest mundane swords, only blacksmiths of the highest degree even know how to forge them, and even fewer have the skill to do so.
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